Started in Summer of 2017, Glow Fighter is a colorful action packed shooter that will keep you on the edge of your feet! Wield an array of weapons to take out your foes and get the highest score!
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Every 5 rounds is a boss fight! Every 3 rounds is a mystery round!
Source code: https://github.com/Mr-Slurpy/Glow-Fighter
Status | Released |
Platforms | Windows, macOS, Linux |
Author | Mr. Slurpy |
Genre | Shooter |
Tags | 2D, Bullet Hell, java, libGDX, Top down shooter |
Install instructions
Download and run with JRE (Java Runtime Environment)
Download
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Looks interesting, but.. On Mac with Java 1.8 i get:
![Mac Mac](https://www.sephora.com/productimages/sku/s2093698-av-01-zoom.jpg?imwidth=315)
Glow shader Log:
Vertex shader
ERROR: 0:1: ' :version '100' is not supported
Fragment shader:
ERROR: 0:2: ' :version '100' is not supported
Fxaa shader Log:
Vertex shader
ERROR: 0:1: ' :version '100' is not supported Bananashooter mac os.
Fragment shader:
ERROR: 0:79: Invalid call of undeclared identifier 'textureSize'
AL lib: (WW) FreeDevice: (0x10fca9000) Deleting 12 Buffer(s)
Exception in thread 'LWJGL Application' java.lang.IllegalArgumentException: no uniform with name 'u_projTrans' in shader
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:308)
![Mac Mac](https://i.pcmag.com/imagery/articles/00LAg8dk64jGZWAGActgzbg-2.fit_lim.size_740x456.v_1569470705.jpg)
Glow shader Log:
Vertex shader
ERROR: 0:1: ' :version '100' is not supported
Fragment shader:
ERROR: 0:2: ' :version '100' is not supported
Fxaa shader Log:
Vertex shader
ERROR: 0:1: ' :version '100' is not supported Bananashooter mac os.
Fragment shader:
ERROR: 0:79: Invalid call of undeclared identifier 'textureSize'
AL lib: (WW) FreeDevice: (0x10fca9000) Deleting 12 Buffer(s)
Exception in thread 'LWJGL Application' java.lang.IllegalArgumentException: no uniform with name 'u_projTrans' in shader
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:308)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.fetchUniformLocation(ShaderProgram.java:298)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformMatrix(ShaderProgram.java:528)
at com.badlogic.gdx.graphics.glutils.ShaderProgram.setUniformMatrix(ShaderProgram.java:519)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.setupMatrices(SpriteBatch.java:1064)
at com.badlogic.gdx.graphics.g2d.SpriteBatch.setShader(SpriteBatch.java:1094)
Deputy in training mac os. at com.slurpy.glowfighter.managers.GraphicsManager.end(GraphicsManager.java:240)
at com.slurpy.glowfighter.Core.render(Core.java:60)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
Glow Fighter Mac Os X
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)